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Unreal Engine Essentials, by Satheesh PV
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Key Features
- Get to grips with the user interface of Unreal Engine 4 and find out more about its various robust features
- Create dream video games with the help of the different tools Unreal Engine 4 offers
- Create video-games and fully utilize the power of Unreal Engine 4 to bring games to life through this step-by-step guide
Unreal Engine 4 is a complete suite of game development tools that gives you power to develop your game and seamlessly deploy it to iOS and Android devices. It can be used for the development of simple 2D games or even stunning high-end visuals. Unreal Engine features a high degree of portability and is a tool used by many game developers today.
This book will introduce you to the most popular game development tool called Unreal Engine 4 with hands-on instructions for building stunning video games. You will begin by creating a new project or prototype by learning the essentials of Unreal Engine by getting familiar with the UI and Content Browser. Next, we'll import a sample asset from Autodesk 3ds max and learn more about Material Editor. After that we will learn more about Post Process. From there we will continue to learn more about Blueprints, Lights, UMG, C++ and more.
What you will learn- Download both the binary and source version of Unreal Engine 4 and get familiar with the UI
- Get to know more about the Material Editor and how it works
- Add a post process to the scene and alter it to get a unique look for your scene
- Acquaint yourself with the unique and exclusive feature of Unreal Engine 4―Blueprints
- Find out more about Static and Dynamic lighting and the difference between various lights
- Use Matinee to create cut scenes
- Create a health bar for the player with the use of Unreal Motion Graphics (UMG)
- Get familiar with Cascade Particle Editor
Satheesh PV is a game programmer living in Mumbai, India. He was selected by Epic Games as one of the closed beta testers for Unreal Engine 4 before its public release. He started his career as a game developer in 2012 by making a first person multiplayer game with his brother and close friend using Unreal Development Kit. He also created Unreal X-Editor, which was an IDE developed for UnrealScript, the native scripting language of Unreal Engine 3. He is also a moderator at Unreal Engine forums as well as a spotlight member and engine contributor.
Table of Contents- Sales Rank: #1231944 in Books
- Published on: 2016-02-25
- Released on: 2016-02-25
- Original language: English
- Number of items: 1
- Dimensions: 9.25" h x .60" w x 7.50" l, 1.02 pounds
- Binding: Paperback
- 266 pages
About the Author
Satheesh PV
Satheesh PV is a game programmer living in Mumbai, India. He was selected by Epic Games as one of the closed beta testers for Unreal Engine 4 before its public release. He started his career as a game developer in 2012 by making a first person multiplayer game with his brother and close friend using Unreal Development Kit. He also created Unreal X-Editor, which was an IDE developed for UnrealScript, the native scripting language of Unreal Engine 3. He is also a moderator at Unreal Engine forums as well as a spotlight member and engine contributor.
Most helpful customer reviews
7 of 9 people found the following review helpful.
I purchased this book because it claims to be a useful guide for beginners
By Shayn Cornwell
I am new to the unreal engine 4, but not new to using programming and game development books to help further my knowledge and skills. I purchased this book because it claims to be a useful guide for beginners. It does not provide any step by step tutorials or provide any cohesion between what is being shown as an example and what is expected by the learner. The pictures in the book are not color and they are near impossible to see considering the engine interface is black.. The publishing company offers the pictures in color through a website address, however, when going to the address the link was dead and after a thorough search I got frustrated and gave up on looking for the pictures.
The author provides some helpful links to other web sites for further reading, however, for the cost of the book I would expect the author to provide the help himself. If you are looking for a true guide into this development engine then this book will not meet your satisfaction.
If you want a really broad view of the engine, then this book may provide enough information to suite your needs, however it was simply not for me and I have gone on to ordering other books and reading tutorials online for better information.
1 of 3 people found the following review helpful.
Good book for novice and trained game developer willing to reach professional skills
By Carles
You are a novice game developer but don't know how to reach out professional skills? Don't worry, this is your lucky day if you are about to buy this book. Across the 11 chapters of the book, the author guides the reader in depth on all features and techniques for going to novice to pro into game development using Unreal Editor 4. The book covers from basic aspects as UE4 GUI, Material Editor or importing 3ds max assets, to advanced matters like Particles, HUD interfaces or developing your own C++ code.
I don't recommend this book only either if you don't have any knowledge at all on the gaming development matter or have previous good knowledge of the Unreal Editor work-flow and develop only C++ code.
In any other case scenario consider this your best book to became a good UE4 game developer.
2 of 5 people found the following review helpful.
Clear and useful book for work in Unreal Engine 4
By Hugo
This book is good but not that basic, it will introduce you to the most essential aspects of unreal engine 4 but will go a little deep, you will see more than you expect, but the author has made a great job doing it the right way. I liked that this book really covers most of the features that I already know that Unreal have, but showed me much more and how to use it, I think that my abilities of unreal before reading this book was about 80%, I had already read another books of unreal but this have more global vision of unreal and show not only the basic features, now I think that I really now less than before, but now I understand what I need to focus on my learning usage, this engine is more sophisticated than the average other engines that I've already used in the past, but anyone who loves to develop games would think in make a AAA game, unreal is the best tool for any development team size, it has a lot of features, big community, open-source and free, there are much more pro's than con's in my opinion but to start using this could be really difficult and care a lot of time to achieve quality result, this book was like a personal teacher, I read more than one time and some chapters I think that I need to read more times, but I have to say that is really good, like a personal teacher, each chapter show in detail unreal engine features, this enable me to start doing things more professionally I think, the book covers the basics of installation or compiling the source to packaging the project to distribute your work. I would recommend to my friends game developers this book helped me and I think that even if you already work on unreal this book will teach you the powers of unreal in detail.
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